Archive for the ‘Games – Walkthrough’ Category

Super Mario Galaxy

Super Mario Galaxy

The Legend of Zelda: Ocarina of Time has reigned as “Best Game Ever Made” for over a decade. Needless to say, a game’s true quality is subjective due to the player’s taste, but Ocarina of Time has been the recipient of dozens of awards for most critically-acclaimed game ever made. 1UP, Metacritic, and even the Guinness Book of World Records have recognized its outstanding review scores as recently as 2011.

Slowly creeping past and slyly making its way to the top, however, is Nintendo’s recent smash hit, Super Mario Galaxy. According to GameRankings, Galaxy has an incredible 97.64%, just 0.01 point above Ocarina of Time.

In third place is Super Mario Galaxy 2, giving Nintendo complete domination of the Top 3.

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Recently – One of the worst things that could ever happen inside the gaming community happened. Halo 4 leaked.

Leaked
Shock Horror

If you’re hoping this is a false leak, Halo 4’s creative director has confirmed, yes, the game has leaked and somehow found its way on the internet. “I’ve worked for over 3 years making Halo 4. Please avoid spoilers and leaks from thieves for 3 more weeks until the game is out. Thank you.” YouTube videos have already surfaced, spoiling the game for many people looking to experience the events of the game first hand.

Of course, we’re putting out a warning for the Halo faithful. Please, do your best to avoid spoilers on message boards, social networking sites, and other forms of information and discussion. Many will be more than happy to spoil the game for you. If you’re like me, you’re going to go in the dark and avoid any Halo related news, comments, forums, and videos that have surfaced since last night in hopes to experience Halo 4’s campaign first hand.

Is this leak good or bad for gaming?

The warrior of Hyrule

One of the greatest discussions when it comes to the Legend of Zelda series is it’s timeline. Most of these theories were put to rest with the official announcement in the Hyrule Historia confirming the split timeline theory but taking it further stating that there were 3 paths from Ocarina of Time. This thankfully left the other big discussion still wide open, realistic versus cartoon graphics. One that still has a lot of drive in it and will probably go on as long as people have opinions, or in other words, forever.

 

But there is another discussion that hasn’t been really covered before, the prospect of a hero that isn’t Link rising up to save Hyrule. I know that sounds like a totally outlandish suggestion, but hear me out.

Link has been the muted protagonist of the Legend of Zelda since the very beginning. Albeit it hasn’t been the same Link between every title (although some titles share the same Link; Ocarina and Majora are a good example), but he has always been one of the constants throughout the series. But, surely this would give Nintendo the perfect opportunity now (even if a very risky one) to shake things up.

There are two logical ways I could see this going, if it were to ever happen, firstly the pressure being shifted onto Princess Zelda. The closest we have ever been as gamers to actually playing as Princess Zelda in a main title was in Spirit Tracks, and then she was relegated to a support character. There was so much potential in that title for the player to use Zelda’s new-found powers in unusual ways that weren’t factored in. Also, on a related note, we have already seen how much of a badass she can be in Smash Bros and even a little at the end of Twilight Princess.

How she would be incorporated into a Hyrulian legend as a hero is up to your own imagination, but I think that having Zelda as the primary protagonist in one of the titles would allow for the forging of a very different Legend Of Zelda without taking the series too far away from it’s roots. After all, could you imagine if Zelda herself was the hero and Ganon still remained as the villain? Seems, and probably is, next to impossible but it would make for a very interesting final battle.

The other option of course is a new character entirely, this is even less likely but is the infinitely more fun to think about option. A new protagonist in the Legend of Zelda could open up some very different mechanics in the title. The combat would have to change if say he/she didn’t have the traditional sword and shield set up that Link has. The gadgets the player could find and use could drastically differ, the complexity of the dungeons could change too, opening up new challenges for the player. What’s more, they could give this new character the voice that Link never had without messing with the intergral Zelda experience too much.

Of course, these hypothetical arguments are pretty much impossible, Link is the constant protagonist of the Legend of Zelda, to remove him would probably change the series to a point that it would appear to be just another generic dungeon crawler. But still, it could be done (and very well at that), it’s just all about taking risks. But maybe it’s a little too late on in the series to be taking such massive risks.

What do you guys think? Do you think that another hero besides Link would mess with the Zelda experience too much, or add something new and exciting?

The Legend of Zelda: Ocarina of Time

The Legend of Zelda: Ocarina of Time (Photo credit: Wikipedia)

The Legend of Zelda series is one that encompasses many different genres, from RPG to action / adventure to fantasy to FPS.  Each individual game within the series possesses its own unique feel and mood, and this can largely affect how you as a player will react to the game.  Majora’s Mask is frequently heralded as the darkest of the Zelda franchise with a special emphasis on death and dying, a time mechanic that requires you to reverse any positive effects you have on the myriad of townspeople you help, and the constant doom and terror of having a huge evil moon grinning down at you the entire game as he silently heads towards a collision with the earth.

There are many aspects of Majora’s Mask that still give me chills to this day, but it isn’t the only Zelda game to do so.  Scary moments in the Zelda franchise have been around since the very first game, and they still persist today even in Skyward Sword.  I am a huge (HUGE) fan of horror, whether it be in book, movie, video game, or real life form.  If I am playing a video game and it manages to make me jump, or freak out, or give me goosebumps, I consider it a huge plus for both the game and the game designer.  One of my favorite aspects of the Legend of Zelda franchise is the fact that in the middle of this amazingly epic game, you never know when something is going to pop out and catch you off guard and give you nightmares for the next week.  Since there is no way I could possibly encompass all of the terrifying aspects of The Legend of Zelda series in just one post, this will most likely be an ongoing series where I continue to examine the most scary parts of the Zelda franchise, and just why they are so friggen scary.  So here they are, the first things that pop into my mind when I hear “scary Zelda.”

The wallmasters have been around since the very first Legend of Zeldagame, and have been scaring the crap out of me since I first played Ocarina of Time way back when.  These enemies are insanely frustrating even without the extra creepy factor of being disembodied hands hanging from the ceiling waiting to snatch you up.  Forcing you to go back to the beginning of the dungeon and start all over, these guys are one of my most hated Zelda enemies, but they didn’t really gain “horror-status” until their Ocarina of Time debut in the Forest Temple, where they are accompanied by a very sinister whooshing sound right before a dead and visibly rotted hand the size of adult Link descends on you faster than you can move.  Eesh.

Pretty much every aspect ofMajora’s Mask could be considered at least somewhat horror, if for no other reason than the backdrop of Termina is very rooted in death, suffering, and the futility of your heroism.  Ikana Canyon is one of the most fright-filled locales in the game, home to what I consider to be the creepiest quest in the game, helping the little girl and her father in the music box house.  I remember when the mutated mummy/father bursts out of the wardrobe for the first time and I jumped.  I had no idea what was coming and then THAT happened.

The Kafei / Anju side quest, though undeniably romantic and worth the time and effort it takes to complete, is one of the best examples of horror from Majora’s Mask.  The quest takes the entire three day cycle to complete, and you spend most of your time running around delivering messages and helping to reunite this couple.  My first time doing this quest I made it to where you have to go to Sakon’s hideout to help Kafei steal the Sun Mask and I could not for the life of me find Sakon’s hideout.  When I finally did and went inside, the back and forth of Link and Kafei to reach the Sun Mask was intense and rushed, and I knew the entire time we were fighting the clock. Finally, after I helped him, I went back to Clock Town to wait with Anju…  and freaked the hell out the entire time.  Did I forget to do something?  We only have a couple hours until the moon crashes into Termina, what if I was supposed to do something else and Kafei isn’t going to come and the world dies and I was just sitting here like an idiot waiting for him to show up?  Of course, in the end he came and they reunited and I played the song of time to stop the moon, but for several intense moments I was scared.  This quest doesn’t bring out fear like the wallmasters, redeads, or even Zant in the first 70% of Twilight Princess.  Instead, it creates a realistic situation that you have put considerable effort into helping, pits you against a strict and unforgiving clock, and then forces you to wait patiently, hoping that what you did was enough…  This very scary moment (for me anyway) appeals to the humanity in us to make us fear for the worst, which is something not many video games can claim to have done.  There are countless other terrifying aspects of Majora’s Mask (the Happy Mask Salesman was definitely a top contender), but for the sake of this article let’s move on to other games.

Is it just me, or are the scariest versions of many of The Legend of Zelda‘s most popular enemies featured in Ocarina of Time and Majora’s Mask?  The redeads stuck out to me as the scariest part of playing through Ocarina of Time.  From the moment I first stepped out of the Temple of Time as an adult and saw how the world had changed, my mind was forever blown.  The first time I approached one of the crouching figures in Castle Town, only to hear its soul piercing scream and be frozen in place while it slowly leaped onto my back and started biting me is eternally etched into my brain.  All the cheerful townspeople from before were replaced by ravenous zombies in the seven years I was asleep!?  That is some scary stuff right there, and it really helped to set the tone for the rest of the game as adult Link.  You’re not a kid anymore, so stop acting like one and save the day.

The last example of horror in Zelda I have for today comes from the most recent entry in the series, and also quite possibly the scariest gameplay element I’ve seen in any Zelda game ever.  In Skyward Sword, Link must enter the Silent Realm to collect Sacred Tears, but must evade detection by the guardians of the area.  You have only a 90 second period from the time you collect your first tear to when you have to collect your next one, otherwise the game goes into “oh crap what the hell just happened” mode.  Suddenly everything is bright and harshly colored and there are loud stomping noises as these huge metal guardians attempt to beat the crap out of Link and force him to restart his trial from the beginning.  I don’t think my heart has ever beat so hard as when I was running desperately trying to find the next Sacred Tear before these things came to life, and when they (inevitably) always did, my brain went into panic mode.  The worst is when you have no idea where the next tear is and you fall into some Waking Water before your 90 seconds is up, and you’re surrounded by guardians.  I mean… it really is like being in a horror movie with ax murderers chasing you around.

Those are just a few of the scariest moments I could think of from the Legend of Zelda Series, but I know that’s not even close to all of them.  What are some of you guys’ scariest memories from playing a Zelda game?  Can you think of any from the earlier titles?  The 2d Zeldas didn’t bring up anything horrific to my mind, but it has been a while since I’ve played some of them, and some of them I still have yet to play.  Let us know what scares you the most about The Legend of Zelda in the comments!

Recently, I finally got a chance to play Assassin’s Creed II. It sold millions of copies, gained widespread critical acclaim, and… I found myself wondering why.

Not that it’s a bad game, necessarily, but if there’s one thing that defines this game, it’s the fact that the game is constantly inflicting arbitrary limits on you from the first frame. You can’t start the actual game proper until you talk to everybody in the room before entering the Animus. You can’t just climb up the towers to get to certain viewpoints, you have to follow a specific path laid out by the development team (or worse, unlock a mechanic to use). You have an open world but it’s deliberately limited until you finish certain memories, because God forbid we could unlock chunks of the map.

For me, the breaking point was an Assassin’s Tomb where you had to chase after a Templar who, of course, beat you to the goal. So you climb up to get into the room and fight the group. At this point I had throwing knives and a pistol.

And they were disabled. I couldn’t use two weapons to fight because the game had decided I wasn’t allowed to for no reason whatsoever except the game felt like it. This was immediately followed by a platforming section where you not only had to deal with the game’s imprecise controls but had to use an entirely new mechanic the game hadn’t introduced before this point.

Overrated or what?

The worst part is that this was hardly the only open-world action game that hit that year. inFamous and Prototype both were far less restrictive and frankly more fluid in getting around the world, and had better controls.

Again, it’s not a bad game, but it’s so unnecessarily restricted that I found myself wondering where the praise came from.

What about you? What game have you played and found maybe not bad, but baffled at the praise?

So here we are folks!

A Blog that allows us all to talk about Games Consoles, Games and all the latest news about what Hot and what not within the Gaming industry.

If you fancy talking about ‘Back in the day’ games like Space Invaders or what the next Zelda game will be called then be my guest.

If you fancy talking about the old school consoles or the current crop out there or the up and coming new possibilities like the XBox 720 then be my guest.