Posts Tagged ‘game’

FIFA 14 has been announced by EA, and this is kind of a shocking news… OK not really. But the game contains a bunch of new features and we also have some screenshots for it.

The game will be released on the PS3, Xbox 360, and PC. No Wii U version has been revealed which is a bit weird because they there’s no point in hiding that version. They did say that more platforms will be announced later.

“FIFA 14 will play the way great matches are contested with build up through midfield, tension throughout the match as chances are created, and incredible finishing,” said David Rutter, Executive Producer for FIFA 14. “Opportunities in FIFA 14 will be rewarding and great goals will look stunning.”

There are some new features like Pure Shot and Real Ball Physics and here’s a description of that:

Finishing has been transformed with Pure Shot so players have the intelligence to adjust their stride and approach angle to find the best position for hitting the back of the net. Well-hit balls feel more exhilarating and rewarding. New shot types include pure strikes, as well as off-balance and rushed shots. Plus, Real Ball Physics now determines the trajectories of balls, enabling players to kick the ball with force from distance, drill low rising shots with accuracy, and blast dipping or turbulent shots, just like real players.

There’s no release date for the game yet but it will probably be released sometime later this year. The game contains 500 officially licensed clubs as well.

 

 

Advertisements

Recently, I finally got a chance to play Assassin’s Creed II. It sold millions of copies, gained widespread critical acclaim, and… I found myself wondering why.

Not that it’s a bad game, necessarily, but if there’s one thing that defines this game, it’s the fact that the game is constantly inflicting arbitrary limits on you from the first frame. You can’t start the actual game proper until you talk to everybody in the room before entering the Animus. You can’t just climb up the towers to get to certain viewpoints, you have to follow a specific path laid out by the development team (or worse, unlock a mechanic to use). You have an open world but it’s deliberately limited until you finish certain memories, because God forbid we could unlock chunks of the map.

For me, the breaking point was an Assassin’s Tomb where you had to chase after a Templar who, of course, beat you to the goal. So you climb up to get into the room and fight the group. At this point I had throwing knives and a pistol.

And they were disabled. I couldn’t use two weapons to fight because the game had decided I wasn’t allowed to for no reason whatsoever except the game felt like it. This was immediately followed by a platforming section where you not only had to deal with the game’s imprecise controls but had to use an entirely new mechanic the game hadn’t introduced before this point.

Overrated or what?

The worst part is that this was hardly the only open-world action game that hit that year. inFamous and Prototype both were far less restrictive and frankly more fluid in getting around the world, and had better controls.

Again, it’s not a bad game, but it’s so unnecessarily restricted that I found myself wondering where the praise came from.

What about you? What game have you played and found maybe not bad, but baffled at the praise?