Posts Tagged ‘PS3’

Recently, I finally got a chance to play Assassin’s Creed II. It sold millions of copies, gained widespread critical acclaim, and… I found myself wondering why.

Not that it’s a bad game, necessarily, but if there’s one thing that defines this game, it’s the fact that the game is constantly inflicting arbitrary limits on you from the first frame. You can’t start the actual game proper until you talk to everybody in the room before entering the Animus. You can’t just climb up the towers to get to certain viewpoints, you have to follow a specific path laid out by the development team (or worse, unlock a mechanic to use). You have an open world but it’s deliberately limited until you finish certain memories, because God forbid we could unlock chunks of the map.

For me, the breaking point was an Assassin’s Tomb where you had to chase after a Templar who, of course, beat you to the goal. So you climb up to get into the room and fight the group. At this point I had throwing knives and a pistol.

And they were disabled. I couldn’t use two weapons to fight because the game had decided I wasn’t allowed to for no reason whatsoever except the game felt like it. This was immediately followed by a platforming section where you not only had to deal with the game’s imprecise controls but had to use an entirely new mechanic the game hadn’t introduced before this point.

Overrated or what?

The worst part is that this was hardly the only open-world action game that hit that year. inFamous and Prototype both were far less restrictive and frankly more fluid in getting around the world, and had better controls.

Again, it’s not a bad game, but it’s so unnecessarily restricted that I found myself wondering where the praise came from.

What about you? What game have you played and found maybe not bad, but baffled at the praise?

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Ubisoft hasn’t been shy about revealing “Assassin’s Creed 3” footage and screenshots to eager fans. The latest clip from the third installment in the history-based franchise was revealed at San Diego’s Comic-Con festival, where new multiplayer screens and a walkthrough level was showcased.

“Assassin’s Creed 3” will take place in both New York and Boston, and will include historical landmarks from each location.

“The overall vibe of the city, the overall feel of the buildings around those landmarks is completely fresh,” Hutchinson said in the video.

Protagonist Connor will also be able to use hiding spots, such as wagons carrying bales of hay, to assassinate his victims. According to Hutchinson, “Assassin’s Creed 3” will also incorporate more side missions into the gaming experience. As players move through the levels, they will encounter characters that offer the opportunity to help them.

“As much as possible, we want to make the world feel alive and believable,” Hutchinson said.

The combat found in the game has been re-done “from the ground up,” and Connor’s specialty lies in using two weapons at the same time.

“We worked very hard on the flow of combat so your flow as a player is to continue your kill chain by using appropriate moves,” he said.

However, some revelations made at Comic-Con were not as positive for fans. Ubisoft has delayed the PC version of “Assassin’s Creed 3” past the targeted release date, but has not specified why. Hutchinson announced the news during a panel this week, and has said that PC version will be launched around the same time as console game.

Earlier this week, Ubisoft also revealed information about its upcoming PlayStation Vita title “Assassin’s Creed III: Liberation,” which was unveiled at E3 2012. A new trailer was officially released on Wednesday, and follows the new female assassin, Aveline, as she leaps around the city of New Orleans. The game will take place in the year 1765, right in the heart of the Revolution, which means players are likely to see some overlap with Connor’s storyline. “Assassin’s Creed: Liberati

on” is set for a release date of October 30 along with “Assassin’s Creed 3.”

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